Iris' Awesome Zoo
Mikael, the teacher, has given us an assignment that is due tuesday. We have to code our very own Zoo, and practise on using inheritance- one of the key cornerstones of object oriented programming. Of course I will have to get comfortable with abstract classes and interface, and after a day of brainstorming and reading I think I am beginning to understand it! To get my mind around the whole Zoo assignment I had to have a clear visual for inspiration, and therefore I sketched out (a bit poorly I have to admit, but I’m not much of an architect and it was my first time using a 3D modelling program) Iris’ Awesome Zoo.
Iris’ Awesome Zoo So here is the scenario: I am the Zoo manager and I have to keep up with pricesetting, crowd control, feeding times, show times and VIP’s,- as well as manage inventory and so on. I pretty much have to run the show, and the program is going to help me do that, as well as throw some curveballs here and there (if I miss the tigers feeding time he eats the Zoo keeper instead).
A little visual aid before programming the code :) Something like that. I’ve started writing down the ideas and sorting some of the classes, and figured out similarities and differences between the animals. Tomorrow I will finish of the text-sketch and on Sunday start coding for real. But first some well-deserved sleep, I am FINALLY going mountain biking again tomorrow with Daniel and Niclas!!!
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Last modified on 2011-09-02